With news of Windows CE 6.0 (the new guts of WM 6) being released to manufacturing, Pocket PC game freaks are left wondering what goodies are in store for them.From the sounds of it, we may be enjoying enhanced emulator and PDA game performance with the few titillating details that have been uncovered so far.
With purported support for up to 32,00 processes with a 2GB virtual memory cap (as compared to the former CE 5.0 incarnation with a maximum of 32 processes and 32MB of virtual memory per process) it looks like our speed gains have only just begun to be realized.
Maybe even more exhilarating than the frame rates I've encountered on my Axim x51v in some cross-platform Pocket PC emulator gaming during furious rally racing sessions.
The advent of Windows CE 6.0 will also shift operating system processes under GWES to the kernel space.
The GWES (Graphics, Windowing and Events Subsystem) is responsible for display driver loading and touch screen drivers, hopefully spelling relief for forum posters faced with cryptic "a problem has occurred with gwes.exe" error messages.
You'll find more info on GWES on Microsoft's site if you're at all curious about geeky stuff like that.
For PPC gamers, the more pertinent aspects of it involve support for fonts, text drawing, and the like.
I won't delude myself into thinking that I won't be compiling further articles with optimizations and tweaks like my GBA Pocket PC emulator WM5 based tips when this new release comes.
Of note is the integration of Visual Studio 2005 with CE 6.0 development tools as well.
One has to wonder if we'll be any closer to Nintendo DS-like gameplay between reminder synchronizations when PDA manufacturers pick this up.