Pocket PC game buffs, take notice-- I won't be succumbing to the overhyped iPhone any time soon.It's not because of the whole Cisco trademark lawsuit, either.
In spite of my penchant for picking up the Latest Shiniest Technology, the new Apple iPhone is saddled with immediate disadvantages that made me quickly lose interest.
Firstly, I was unpleasantly surprised by the lack of WiFi syncing capabilities afforded by our PDAs outlined in Engadget.
I still huff it to my desktop to check my Outlook email instead of wirelessly wrestling with ActiveStink, but that's besides the point.
I'm too busy playing Pocket PC games to implement my WiFi solution while studiously ignoring the Rosie Vs. Donald celebrity boxing barrage.
This unworthy successor will never give me the ability to check email from the couch, if I ever put a halt on my Pocket PC game emulator sessions and stop updating this site long enough to implement it.
Secondly, you can't install any software -- besides Apple's.
You're probably wondering-- What you talkin 'bout, Willis? I thought this was a smartphone?
Willis is telling you that you won't be playing iPhone games until Apple develops them, that's what. The iPhone is not open platform like our beloved Pocket PC devices according to Brighthand.
One thing that saves it is its multi-touch screen which leads some to believe that it makes for some gaming potential, albeit at a wallet-busting $600.
It's cost-prohibitive with a capital 'C' when you're wondering if you should just spring for a PS3 instead.
The iPhone is not even capable of playing iPod games. I suppose that's a bummer if you're one of those masochists.
I'm all for technological convergence like the Windows Mobile 5 successor I mentioned in an earlier article, unless it seems more like a step backwards from a Pocket PC.
I'll stick with my Pocket PC and continue playing games produced by a broad cross section of third party developers.